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Guardian at the Edge
A lone wizard stands at the end of the world. His feet steady on a large platform made of polished stone floating along a vast, unyielding void. Carved into this stone are a sequence of complex runes that give off an eerie glow. At the center of the platform lies a pedestal with three powerful magic artifacts. The world that once held this is now completely engulfed by the void. The magic of the elements was sealed away for fear of its influence on people. Four elemental cores were created to hold this power. What the old sages did not predict was that magic was all that kept this hungering void at bay. This wizard was able to find three of the four cores. Sadly, when the last one was found, the area around it collapsed into the void. As a last resort, the wizard used the power of the cores he held to create the platform. It worked much like a lifeboat, keeping the void away. Perhaps, by some miracle, the final core could be found.
The fall of the world into the void was not immediate. At first the void was a small opening in the middle of the ocean. Small islands nearby began to crumble and fall. The sea drained into the void. Water became very scarce. Soon entire continents broke apart. Their pieces devoured by an insatiable darkness.
The cores helped to slow the void’s progress. With all four cores the world could be put back together. The powers of earth, fire and wind were held by the wizard. Only the water core eluded him, but its fall into the void made his task nearly impossible. For his failure, the wizard was banished from every kingdom. People blamed him, though the world’s impending doom was not his doing. So, without much choice he set his goal on the faint hope that the water core could still be found. He toiled in a field constructing the stone platform he now uses. The runes so painstakingly carved were meant to permanently channel the power of the cores. Earth magic to keep the stone intact. Fire magic to warm his spirit. Wind magic to continue breathing.
From this perch the wizard stood moving to and fro. He scanned the depths and sky until neither were recognizable. He knew he would not last long, so he tapped into the vast power of the earth core to sustain his lifeforce. Aging much slower would give him precious time to continue his search. The wizard bore witness as the last pieces of soil crumbled away from the stone he had wrought. He despaired momentarily. Everyone else was now dead. Consumed by the void.
One day the wizard, weary of his lonely vigil, saw a faint blue glow in the distance. His eyes widened and he jumped from where he was sitting. Conjuring a makeshift spyglass he saw what the glow was. Finally, the water core appeared, as if calling out to its counterparts like a beacon. Using the power from the cores he moved the platform closer to the water core. Then a sudden stop. The platform would not move further. Just outside his protective bubble was the water core. He could reach out and take it with his hand, but he knew that touching the void could very well forfeit his life. Without putting too much thought into it he reached out, grabbed the core and pulled it into the bubble. Pain shot through him as his hand quickly decayed. Some healing magic helped with the pain. He saw as his hand changed from flesh, to bone and finally to ash. Using his other hand he levitated the water core and joined it with the others. Once all the cores were together again their power burst forth. The land that had crumbled away started to reappear. Water began to flow from its elemental core and a rush of air expanded the bubble.
The world started to take a more familiar shape. Distant mountains rose. The sky gained its familiar blue. Rivers began to flow anew. In the midst of all this a hidden force was pushing back, holding off the rebirth of the world. A myriad of eyes glared at the wizard and a voice rumbled, “How dare you take away what I have already consumed. You will pay the ultimate price!”. This entity emanated from the void. Its power was felt by the wizard and sent shivers down his spine. Ultimately, he could not give up now after finally achieving what he set out to do. A great battle began to rage between them. Rays of magic rained down while the wizard conjured lightning and fire. His desperation grew as his only remaining hand kept him from being able to use his most advanced spells. Slowly, he was pushed to the edge of an abyss where the void entity awaited. “Give up! There is nothing you can do anymore, this world is mine and was mine the moment your people gave up on it. They even exiled you for your failure. Oh yes, I have been watching for a long time. This was meant to be. This will satiate my hunger for a thousand years and then I shall feast again on the hopelessness of people.”, said the void creature.
Exhausted and looking down at the edge of the abyss he was pushed towards, the wizard had but one thing left to try. He took the cores with him. They orbited around him. He cast a glance at the eyes within the abyss and said, “If my actions can restore their hope, then you will starve. Find someone else to prey upon, for I shall never give up!”. A great power surrounded the wizard. All four cores glowed with a great blinding light. The wizard flung himself into the abyss while channeling his magic into the cores. His wishes, hopes and dreams mixed together to form a projectile that banished the void.
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Gaming Chronicle #17
Notes on Metroid Prime 4
After a very long wait, the fourth game in the Prime series finally arrived. It took me a while to complete it as I took time to explore and enjoy the scenery. When it was first announced I watched the Nintendo Direct from an AirBnb in LA. That was also my first and only E3 attendance. It was very memorable. Then, much later, came the news about the restart of its development. So, finally getting to play this game was like a dream come true. The series of Metroid Prime games has been one of my favorite iterations within the Metroid franchise. Its slower pace lies in sharp contrast to its side scrolling iterations, like Fusion, Samus Returns and Dread. All of these increased the pacing of the game in comparison to Super Metroid. The slower pace provides greater immersion and emphasizes exploration. On Switch 2 the environments draw you in with great detail and the game plays smoothly.
For the most part Metroid Prime 4 felt a lot like the first one in the series. Many of the upgrades that Samus gains are very reminiscent of the elemental beams you can acquire in Prime 1. Other upgrades simply have the ‘Psychic’ prefix added on, but mostly work the same as before. Overall the game is very fun and includes a lot of lore behind the beings that lived on the planet, the Lamorn. As you venture forth, scans reveal a lot about them and their plight.
There are a number of quirks though. Samus is usually portrayed as a lone hunter. This time around she encounters a few Federation soldiers that aid her in her mission. At times they seem more like a burden. There are also constant reminders of where to go next while out exploring the vast area called Sol Valley, which can be jarring and distracting. Prime 1 did have beacons that reminded the player of objectives, but these worked because they only ever activated once and allowed the player more time to explore before guiding them forward. The character transmissions felt like a cattle prod at times, urging you forward with total disregard about the kind of game it is.
Metroid Prime 4 is a great entry in the series. The bosses are challenging. Exploring feels great and discovering things on your own is very rewarding. It even has a system similar to Prime 3 where you can have pick ups marked on your map, making reaching that 100% easily achievable. Hopefully the next game in the series won’t take as long.
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Author’s Chronicle #9
The inspiration to write can sometimes be very fickle. Our lives, our experiences and our environment can shift our moods like the ebb and flow of the tides. I’ve noticed a recent uptick in visits and decided it was time to go for another run. Ideas and concepts for new stories are slow to surface. It is a challenge for a mind so emotionally affected by how the world is moving. To see developments like AI make this feel rather pointless. I take a look at what I create and question whether I’m good enough. Then again, this was never really meant as a measure of talent. It is my way of expression. A mind so often lost in daydreams of larger worlds, fantastical and mysterious. I wanted to share it, even if it isn’t much. To me, each view is a gift and I continue to hope you, my readers, enjoy the content that I create. For now, I have one more Gaming Chronicle to share and soon, a new short story.
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Gaming Chronicle #16
Bananza!
Brilliant, fun, quirky and a very good example of great game design. Donkey Kong Bananza has been an absolute thrill to play. Although I’ve yet to complete the game, with every new sub layer there is this pervasive sense of joy, especially when unlocking the titular Bananza powers. This game starts off giving the player the basic tools of interaction with the world. Mainly you’re out there destroying terrain to uncover the bananas DK craves. With each world the game ramps up, providing new mechanics or alternatives to further master DK’s abilities. I recently reached sub layer 900 and the challenges are getting tougher. Now you have to be more accurate, more careful and also observant. This area is a beautiful example of how the game teaches you how to do certain things and then later on applies them to enemies and even a boss. A parallel can be drawn with how The Legend of Zelda uses a tool gained in a dungeon to solve that particular dungeon’s puzzle elements. DK Bananza gives the player practice in a fairly safe environment and later on turns it into a hustle for poor DK’s life. Another thing to note is how much the player can actually break, tear and throw around. Different materials have different strength levels. The skill tree adds even more depth with improved abilities and a few extra ones that can be unlocked. As for game length it already feels like a pretty big game. If Nintendo decides to add DLC it’ll just make an already big game even bigger. All in all, a very fun time going through DK Bananza.
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Gaming Chronicle #15
Switch 2: First Impressions
It has been a short while since launch and so far the Switch 2 looks like a very worthwhile upgrade to the original Switch. I’ll start this brief overview with Mario Kart World, an excellent sequel to this wonderful franchise. Big, vibrant stages coupled with new modes to try and challenges to find in its free roam make it a compelling experience. July will see the launch of Donkey Kong Bananza. This one looks to be going all out giving DK a new look and the ability to tear through the environment. His goofy expressions give the platformer a renewed charm. He will also carry a strange new rocklike companion around. Looking ahead to the following months, August will have the updated Kirby and the Forgotten Land that includes new content. September does not have a clear big name Nintendo game set for it, but two titles come to mind that have yet to be given a date. Both Metroid Prime 4 and Kirby Air Riders have a “to be determined” release, meaning that either of these could fit, though I would lean toward a Prime 4 release in September and Air Riders later in the year during the holiday season. Meanwhile in October we have Pokémon Legends ZA. Speaking of Pokémon, Scarlet and Violet feel like completely different games running at 60 fps on Switch 2. Third party offerings are also in line to be released on the new system. Big names like Borderlands, Elden Ring, Hades and more will round out the lineup. There is, of course, much more along with upgraded titles from the original Switch. Not to mention that backwards compatibility means that the Switch inherits a vast library of great games.
In terms of news events, Nintendo recently revealed that a Donkey Kong Bananza Direct will take place on June 18. No doubt to hype the upcoming release. Along with next month’s release of DK’s next game there is also a Pokémon Presents scheduled for July 22nd which will no doubt give us our first glimpse of the next generation of the series, or at least I hope so. With the power of Switch 2 the franchise stands to benefit, especially after seeing the improvements to Scarlet and Violet. Other than that there are still release dates that have yet to be set for Metroid Prime 4 and Kirby Air Riders, two fairly big names in Nintendo’s roster. So far the system has sold well in the short time it has been on the market, which bodes well for its longevity. Let’s see what’s in store for Switch 2 and hope it can keep bringing wonderfully awesome experiences.
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Gaming Chronicle #14
Flood of Trends
After deciding not to watch The Game Awards last year I took time to sit down and give Keighley’s Summer Game Fest a chance. What followed was a slow descent into despair as I watched a lot of similar looking games showing flashy trailers and action packed scenes that felt soulless. A Game of Thrones RTS was announced with a big cinematic that showed nothing of how the game would actually play. There was an announcement of an arena shooter with an interesting portal concept, but had this been anything else it might’ve felt like it had a chance in the current market. Multiplayer shooters are a dime a dozen and the big heavy hitters are still here, holding on to their audience with an iron grip. No one will move to your multiplayer shooter unless there is something wildly unique about it. The concept with the portals doesn’t seem enough.
A small few actually looked very interesting and I’d say were the breakaway standouts of the showcase. One of them is Mina the Hollower. Created by Yacht Club games, of Shovel Knight fame, the game gives the same classic vibes the studio is known for. Another standout was MIO: Memories In Orbit. A game in the “metroidvania” subgenre of platformers has an eye-catching design and storyline. Another game worth mentioning, though not of my particular interest, was a muppets boxing game that looked exceptionally realistic, if the trailer is to be believed.
To keep this short, many of the games shown fall into either shooters or the “soulslike” subgenre that has become popular. Once they hit the market, and inevitably flop, we will end up seeing layoffs due to the inability of executives to see past the trends. Sadly, it’s likely that this is the nature of an oversaturated market. Much like in marketing there are clear leaders in the industry and those who only follow. The followers often target the leaders directly.
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Gaming Chronicle #13
Days of Gaming
Writing this one more as a way to let out my thoughts more than making any particular statement. Recently I’ve been juggling some of my game time between things like Core Keeper and Super Mario Bros. Wonder. A big contrast between two different genres. One is a survival game and the other a 2D platformer. I don’t remember writing about Mario Wonder specifically before, but it has such a great charm. Enemies will look and react to Mario and friends when approached. They will also react when a fireball passes them by or a bubble is headed for them. Picking up a wonder flower is always a fun wacky event as the level completely changes. Sometimes Mario himself transforms, changing the mechanics completely at a moment’s notice.
Then there’s Core Keeper. Every time I return to my base, near the core feels like a return home. The music of this game, to me, is so good. Every area has its own themes both awe inspiring and mysterious. The Azeos Wilderness music is one of my favorites. As a programmer myself I can imagine all the hurdles that had to be jumped to reach the polish this game has. Oftentimes it seems massive in scope as you venture forth to explore. Boss battles can be fun and challenging. Finding new equipment to use feels rewarding. Gaining levels on the different skills provides a great sense of progression.
Ultimately, the contrast between these two games is the fact that one is made by a huge publisher and the other is made by an independent developer. Despite this they each cover their own space in the market and both have a space where they can thrive. In a market as saturated as this one, it’s great to see indies pushing through and finding success. With the advent of Switch 2 on the horizon I hope that continues to be so.
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Gaming Chronicle #12
The Evolving Cost of Gaming
It has been almost a week since the Switch 2’s big showcase. The Direct itself was a wonderful showing of what Nintendo has in store for its highly anticipated Switch successor. A slew of big names ranging from Mario Kart to Final Fantasy and even a Switch exclusive FromSoftware game was announced. The lineup of games was diverse and showed what the system is capable of. Despite the big fanfare of these games one thing was very blatantly missing from the presentation, pricing. Afterwards we learned, from Nintendo’s own site, that the Switch 2 would sell for $450 and a bundle with Mario Kart World would cost $500. The biggest shock came with the price reveal of the standalone Mario Kart. A whopping $80. The videogames industry has been teasing for some time that game prices would be increasing. Multiple media articles taunted the idea of even $100 games. Added to this the recently imposed tariffs and the prices are expected to go even higher than what was initially shown. As part of Nintendo’s possible reevaluation of Switch 2 prices, they have postponed preorders in the US (and more recently Canada). This suggests that they might increase the price to mitigate the effect of tariffs on their bottom line. That said, the current landscape of the market has been completely shaken.
Nintendo had two additional presentations to showcase the Switch 2 some more. Their Treehouse Live streams were bombarded with messages to “drop the price”. A sentiment many fans have taken to heart, but is unlikely to happen. It’s even worse considering how there is a possibility that prices may increase further. It should be noted that it seems like Mario Kart World is an outlier in terms of price. Donkey Kong Bananza, also announced at the Direct, has been set to $70 which seems like the standard pricing as there are many others that share the same price tag. Previously Nintendo set that price to The Legend of Zelda: Tears of the Kingdom, possibly as a way of testing the waters.
Basic economics tells us that an increase in price reduces demand. A brand that is so beloved by its fans tends to maintain loyalty from its consumers, but in the current economic landscape it will be difficult for many to justify the purchase of a new console. This price increase is not happening in a void. As the cost of other goods also increases, purchases shift to more important items like food, utilities and maybe clothing. Ultimately this could all lead to an eventual price reduction, if the 3DS is any indication. Then again, don’t hold your breath for it as it is unlikely to happen any time soon. As I mentioned, the current economic landscape is difficult and filled with uncertainty. Whatever Nintendo’s next move is, it will define its new, incoming generation.
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Gaming Chronicle #11
The Nintendo Switch 2
Now that Nintendo’s next system has been officially revealed I feel more confident in writing a short discussion about it. After months of leaks it is also nice to see some of those things getting practically confirmed. One of these is the ability to place the joycons sideways to make use of an optical sensor located there. Essentially turns the controller into a mouse. Having a proper point and click control system as a baseline capability of the console bridges the gap between console and PC, at least in theory. We have yet to see this functionality directly and I am hopeful that the upcoming Switch 2 Direct will showcase the console’s capabilities plainly.
The biggest thing that could potentially come out of this is a Nintendo built real time strategy game or similar. Additionally shooters automatically become much easier to control on Switch compared to using traditional stick controls. A game like Factorio would be much more intuitive to control. Pikmin games could have even greater precision. I could even see the next Splatoon taking advantage of this. I would venture a guess that this could be as integral as the DS touch screen. Though it should be noted that touch screen control has lost favor considering that Switch games can’t rely on it because of its home console/handheld hybrid nature.
As for the potential games we might see coming for Switch 2 we have at least seen a short tease of one. The next Mario Kart seems poised to hit the system, possibly at its launch. What little that could be seen gave us a peek at potential 24 character races, some new pickup (seen beneath the roof of a very Yoshi looking building) and of course, large new tracks. Other than that it’s anyone’s guess as to what games will be shown in the next presentation. There hasn’t been any recent news about Metroid Prime 4 which pushes me to speculate it might be a cross gen game. The addition of mouse-like control would fit pretty well with a first person adventure like Prime 4. Splatoon could follow suit with those controls as well. 3D Mario has been mostly silent after the release of Super Mario Odyssey, which was released in 2017, so a new entry is almost guaranteed. Nintendo could potentially offset most of these releases, much like how it happened during the Switch’s first year which saw major releases almost every month until December of that year. One franchise I wish would come back is Golden Sun. The recent addition of music from the first game to Nintendo’s music app made me hopeful that they might be preparing something in the background (wishful thinking, but as a huge fan of the franchise, one can hope). Among the rumors of a February Direct, which didn’t really happen, was one of a long dormant franchise coming back. People speculated about Star Fox and others, but some mentioned Golden Sun. At the very least it would be great to see a conclusion to its story. Finally, the next generation of Pokémon is totally coming to Switch 2, though this one is likely to take at least one more year (with a potential November 2026 launch) and taking into account that Legends ZA is launching during the 2025 holiday season.
In a few weeks we’ll finally get the news blowout we wanted for some time. The big Switch 2 presentation will hopefully show all the system’s capabilities and its upcoming games. All in all a great time to be a Nintendo fan.
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Gaming Chronicle #10
Favorites of 2024
Throughout the year there are always a few stand out games. With game time being a bit limited the list is small but full of very enjoyable games.
The following are my top five games, in no particular order: Deadlock, Core Keeper, Hades 2, Marvel Rivals and Neva.
Deadlock – I don’t normally play MOBAs as they can often be very time consuming. This is true for Deadlock, but the game offers a depth of play and complexity that provides a unique challenge. At first I watched from the sidelines as one of my favorite streamers (MFPallytime) played the game. Currently the game is in a very early stage of development. Despite this, it has a very engaging loop, especially if you have friends to enjoy it with.
Marvel Rivals – Another multiplayer game, but this one provides a fast and fun gameplay environment, with a large cast of unique characters from the Marvel universe. The game scratches the same itch as Overwatch, through a third person perspective and what feels like more fleshed out designs. Granted, Rivals is tapping into a vast well of varied and highly popular characters which probably eases some of the development. The future looks bright for the game as they’ve already announced the next characters.
Neva – A wonderfully artistic game. Neva offers a very short but unique experience. Its story is emotional, its environments and art are beautifully painted. It is truly a work of art.
Hades 2 – The first game in the franchise was incredible. So it stands that the sequel will also be that way. Although it is currently in early access, Hades 2 already boasts a lot of content with new weapons to master, a unique main character and a larger challenge. Boss battles are challenging and will sometimes require multiple tries, which is the essence of the genre. The key to this franchise is that every run expands the story itself. I’ve already accumulated over 60 hours, though I will likely hold off playing more until the full release.
Core Keeper – This one was not on my radar at all. It wasn’t until some streamers mentioned it that I decided to check it out. Watching the gameplay helped to convince me that it was going to be an interesting adventure. A survival game in the same vein as Minecraft or Terraria, Core Keeper excels in giving the player just enough to venture outward but also hinting at the vast world further away. The game has good variety of weapons, crafting and similar staples of the genre. There are various bosses to battle and a lot of exploration. The player can build their base, gather materials and fight monsters to loot. It can also be player coop with friends.
Looking ahead to 2025 there are surely lots of interesting games on the horizon. Personally I’m looking forward to Metroid Prime 4, Pokémon Legends ZA and Windblown among others. The advent of the Switch successor is also very interesting. Already a lot of rumors and leaks are flying around the net. All in all, great offerings to come for sure.