• Gaming Chronicle #16

    Bananza!

    Brilliant, fun, quirky and a very good example of great game design. Donkey Kong Bananza has been an absolute thrill to play. Although I’ve yet to complete the game, with every new sub layer there is this pervasive sense of joy, especially when unlocking the titular Bananza powers. This game starts off giving the player the basic tools of interaction with the world. Mainly you’re out there destroying terrain to uncover the bananas DK craves. With each world the game ramps up, providing new mechanics or alternatives to further master DK’s abilities. I recently reached sub layer 900 and the challenges are getting tougher. Now you have to be more accurate, more careful and also observant. This area is a beautiful example of how the game teaches you how to do certain things and then later on applies them to enemies and even a boss. A parallel can be drawn with how The Legend of Zelda uses a tool gained in a dungeon to solve that particular dungeon’s puzzle elements. DK Bananza gives the player practice in a fairly safe environment and later on turns it into a hustle for poor DK’s life. Another thing to note is how much the player can actually break, tear and throw around. Different materials have different strength levels. The skill tree adds even more depth with improved abilities and a few extra ones that can be unlocked. As for game length it already feels like a pretty big game. If Nintendo decides to add DLC it’ll just make an already big game even bigger. All in all, a very fun time going through DK Bananza.

  • Gaming Chronicle #15

    Switch 2: First Impressions

    It has been a short while since launch and so far the Switch 2 looks like a very worthwhile upgrade to the original Switch. I’ll start this brief overview with Mario Kart World, an excellent sequel to this wonderful franchise. Big, vibrant stages coupled with new modes to try and challenges to find in its free roam make it a compelling experience. July will see the launch of Donkey Kong Bananza. This one looks to be going all out giving DK a new look and the ability to tear through the environment. His goofy expressions give the platformer a renewed charm. He will also carry a strange new rocklike companion around. Looking ahead to the following months, August will have the updated Kirby and the Forgotten Land that includes new content. September does not have a clear big name Nintendo game set for it, but two titles come to mind that have yet to be given a date. Both Metroid Prime 4 and Kirby Air Riders have a “to be determined” release, meaning that either of these could fit, though I would lean toward a Prime 4 release in September and Air Riders later in the year during the holiday season. Meanwhile in October we have Pokémon Legends ZA. Speaking of Pokémon, Scarlet and Violet feel like completely different games running at 60 fps on Switch 2. Third party offerings are also in line to be released on the new system. Big names like Borderlands, Elden Ring, Hades and more will round out the lineup. There is, of course, much more along with upgraded titles from the original Switch. Not to mention that backwards compatibility means that the Switch inherits a vast library of great games.

    In terms of news events, Nintendo recently revealed that a Donkey Kong Bananza Direct will take place on June 18. No doubt to hype the upcoming release. Along with next month’s release of DK’s next game there is also a Pokémon Presents scheduled for July 22nd which will no doubt give us our first glimpse of the next generation of the series, or at least I hope so. With the power of Switch 2 the franchise stands to benefit, especially after seeing the improvements to Scarlet and Violet. Other than that there are still release dates that have yet to be set for Metroid Prime 4 and Kirby Air Riders, two fairly big names in Nintendo’s roster. So far the system has sold well in the short time it has been on the market, which bodes well for its longevity. Let’s see what’s in store for Switch 2 and hope it can keep bringing wonderfully awesome experiences.

  • Gaming Chronicle #14

    Flood of Trends

    After deciding not to watch The Game Awards last year I took time to sit down and give Keighley’s Summer Game Fest a chance. What followed was a slow descent into despair as I watched a lot of similar looking games showing flashy trailers and action packed scenes that felt soulless. A Game of Thrones RTS was announced with a big cinematic that showed nothing of how the game would actually play. There was an announcement of an arena shooter with an interesting portal concept, but had this been anything else it might’ve felt like it had a chance in the current market. Multiplayer shooters are a dime a dozen and the big heavy hitters are still here, holding on to their audience with an iron grip. No one will move to your multiplayer shooter unless there is something wildly unique about it. The concept with the portals doesn’t seem enough.

    A small few actually looked very interesting and I’d say were the breakaway standouts of the showcase. One of them is Mina the Hollower. Created by Yacht Club games, of Shovel Knight fame, the game gives the same classic vibes the studio is known for. Another standout was MIO: Memories In Orbit. A game in the “metroidvania” subgenre of platformers has an eye-catching design and storyline. Another game worth mentioning, though not of my particular interest, was a muppets boxing game that looked exceptionally realistic, if the trailer is to be believed.

    To keep this short, many of the games shown fall into either shooters or the “soulslike” subgenre that has become popular. Once they hit the market, and inevitably flop, we will end up seeing layoffs due to the inability of executives to see past the trends. Sadly, it’s likely that this is the nature of an oversaturated market. Much like in marketing there are clear leaders in the industry and those who only follow. The followers often target the leaders directly.

  • Gaming Chronicle #13

    Days of Gaming

    Writing this one more as a way to let out my thoughts more than making any particular statement. Recently I’ve been juggling some of my game time between things like Core Keeper and Super Mario Bros. Wonder. A big contrast between two different genres. One is a survival game and the other a 2D platformer. I don’t remember writing about Mario Wonder specifically before, but it has such a great charm. Enemies will look and react to Mario and friends when approached. They will also react when a fireball passes them by or a bubble is headed for them. Picking up a wonder flower is always a fun wacky event as the level completely changes. Sometimes Mario himself transforms, changing the mechanics completely at a moment’s notice.

    Then there’s Core Keeper. Every time I return to my base, near the core feels like a return home. The music of this game, to me, is so good. Every area has its own themes both awe inspiring and mysterious. The Azeos Wilderness music is one of my favorites. As a programmer myself I can imagine all the hurdles that had to be jumped to reach the polish this game has. Oftentimes it seems massive in scope as you venture forth to explore. Boss battles can be fun and challenging. Finding new equipment to use feels rewarding. Gaining levels on the different skills provides a great sense of progression.

    Ultimately, the contrast between these two games is the fact that one is made by a huge publisher and the other is made by an independent developer. Despite this they each cover their own space in the market and both have a space where they can thrive. In a market as saturated as this one, it’s great to see indies pushing through and finding success. With the advent of Switch 2 on the horizon I hope that continues to be so.

  • Gaming Chronicle #12

    The Evolving Cost of Gaming

    It has been almost a week since the Switch 2’s big showcase. The Direct itself was a wonderful showing of what Nintendo has in store for its highly anticipated Switch successor. A slew of big names ranging from Mario Kart to Final Fantasy and even a Switch exclusive FromSoftware game was announced. The lineup of games was diverse and showed what the system is capable of. Despite the big fanfare of these games one thing was very blatantly missing from the presentation, pricing. Afterwards we learned, from Nintendo’s own site, that the Switch 2 would sell for $450 and a bundle with Mario Kart World would cost $500. The biggest shock came with the price reveal of the standalone Mario Kart. A whopping $80. The videogames industry has been teasing for some time that game prices would be increasing. Multiple media articles taunted the idea of even $100 games. Added to this the recently imposed tariffs and the prices are expected to go even higher than what was initially shown. As part of Nintendo’s possible reevaluation of Switch 2 prices, they have postponed preorders in the US (and more recently Canada). This suggests that they might increase the price to mitigate the effect of tariffs on their bottom line. That said, the current landscape of the market has been completely shaken.

    Nintendo had two additional presentations to showcase the Switch 2 some more. Their Treehouse Live streams were bombarded with messages to “drop the price”. A sentiment many fans have taken to heart, but is unlikely to happen. It’s even worse considering how there is a possibility that prices may increase further. It should be noted that it seems like Mario Kart World is an outlier in terms of price. Donkey Kong Bananza, also announced at the Direct, has been set to $70 which seems like the standard pricing as there are many others that share the same price tag. Previously Nintendo set that price to The Legend of Zelda: Tears of the Kingdom, possibly as a way of testing the waters.

    Basic economics tells us that an increase in price reduces demand. A brand that is so beloved by its fans tends to maintain loyalty from its consumers, but in the current economic landscape it will be difficult for many to justify the purchase of a new console. This price increase is not happening in a void. As the cost of other goods also increases, purchases shift to more important items like food, utilities and maybe clothing. Ultimately this could all lead to an eventual price reduction, if the 3DS is any indication. Then again, don’t hold your breath for it as it is unlikely to happen any time soon. As I mentioned, the current economic landscape is difficult and filled with uncertainty. Whatever Nintendo’s next move is, it will define its new, incoming generation.

  • Gaming Chronicle #11

    The Nintendo Switch 2

    Now that Nintendo’s next system has been officially revealed I feel more confident in writing a short discussion about it. After months of leaks it is also nice to see some of those things getting practically confirmed. One of these is the ability to place the joycons sideways to make use of an optical sensor located there. Essentially turns the controller into a mouse. Having a proper point and click control system as a baseline capability of the console bridges the gap between console and PC, at least in theory. We have yet to see this functionality directly and I am hopeful that the upcoming Switch 2 Direct will showcase the console’s capabilities plainly.

    The biggest thing that could potentially come out of this is a Nintendo built real time strategy game or similar. Additionally shooters automatically become much easier to control on Switch compared to using traditional stick controls. A game like Factorio would be much more intuitive to control. Pikmin games could have even greater precision. I could even see the next Splatoon taking advantage of this. I would venture a guess that this could be as integral as the DS touch screen. Though it should be noted that touch screen control has lost favor considering that Switch games can’t rely on it because of its home console/handheld hybrid nature.

    As for the potential games we might see coming for Switch 2 we have at least seen a short tease of one. The next Mario Kart seems poised to hit the system, possibly at its launch. What little that could be seen gave us a peek at potential 24 character races, some new pickup (seen beneath the roof of a very Yoshi looking building) and of course, large new tracks. Other than that it’s anyone’s guess as to what games will be shown in the next presentation. There hasn’t been any recent news about Metroid Prime 4 which pushes me to speculate it might be a cross gen game. The addition of mouse-like control would fit pretty well with a first person adventure like Prime 4. Splatoon could follow suit with those controls as well. 3D Mario has been mostly silent after the release of Super Mario Odyssey, which was released in 2017, so a new entry is almost guaranteed. Nintendo could potentially offset most of these releases, much like how it happened during the Switch’s first year which saw major releases almost every month until December of that year. One franchise I wish would come back is Golden Sun. The recent addition of music from the first game to Nintendo’s music app made me hopeful that they might be preparing something in the background (wishful thinking, but as a huge fan of the franchise, one can hope). Among the rumors of a February Direct, which didn’t really happen, was one of a long dormant franchise coming back. People speculated about Star Fox and others, but some mentioned Golden Sun. At the very least it would be great to see a conclusion to its story. Finally, the next generation of Pokémon is totally coming to Switch 2, though this one is likely to take at least one more year (with a potential November 2026 launch) and taking into account that Legends ZA is launching during the 2025 holiday season.

    In a few weeks we’ll finally get the news blowout we wanted for some time. The big Switch 2 presentation will hopefully show all the system’s capabilities and its upcoming games. All in all a great time to be a Nintendo fan.

  • Gaming Chronicle #10

    Favorites of 2024

    Throughout the year there are always a few stand out games. With game time being a bit limited the list is small but full of very enjoyable games.

    The following are my top five games, in no particular order: Deadlock, Core Keeper, Hades 2, Marvel Rivals and Neva.

    Deadlock – I don’t normally play MOBAs as they can often be very time consuming. This is true for Deadlock, but the game offers a depth of play and complexity that provides a unique challenge. At first I watched from the sidelines as one of my favorite streamers (MFPallytime) played the game. Currently the game is in a very early stage of development. Despite this, it has a very engaging loop, especially if you have friends to enjoy it with.

    Marvel Rivals – Another multiplayer game, but this one provides a fast and fun gameplay environment, with a large cast of unique characters from the Marvel universe. The game scratches the same itch as Overwatch, through a third person perspective and what feels like more fleshed out designs. Granted, Rivals is tapping into a vast well of varied and highly popular characters which probably eases some of the development. The future looks bright for the game as they’ve already announced the next characters.

    Neva – A wonderfully artistic game. Neva offers a very short but unique experience. Its story is emotional, its environments and art are beautifully painted. It is truly a work of art.

    Hades 2 – The first game in the franchise was incredible. So it stands that the sequel will also be that way. Although it is currently in early access, Hades 2 already boasts a lot of content with new weapons to master, a unique main character and a larger challenge. Boss battles are challenging and will sometimes require multiple tries, which is the essence of the genre. The key to this franchise is that every run expands the story itself. I’ve already accumulated over 60 hours, though I will likely hold off playing more until the full release.

    Core Keeper – This one was not on my radar at all. It wasn’t until some streamers mentioned it that I decided to check it out. Watching the gameplay helped to convince me that it was going to be an interesting adventure. A survival game in the same vein as Minecraft or Terraria, Core Keeper excels in giving the player just enough to venture outward but also hinting at the vast world further away. The game has good variety of weapons, crafting and similar staples of the genre. There are various bosses to battle and a lot of exploration. The player can build their base, gather materials and fight monsters to loot. It can also be player coop with friends.

    Looking ahead to 2025 there are surely lots of interesting games on the horizon. Personally I’m looking forward to Metroid Prime 4, Pokémon Legends ZA and Windblown among others. The advent of the Switch successor is also very interesting. Already a lot of rumors and leaks are flying around the net. All in all, great offerings to come for sure.

  • Gaming Chronicle #9

    TennoCon 2024

    After a few days to let the hype die down a bit I feel I can make a quick recap of my trip to London, Ontario for TennoCon 2024. This might be a bit of a mixed chronicle as I will also write a little about London itself. To preface this I must point out that this was my first time in Canada as well as my first international flight.

    London, Ontario, was the location hosting TennoCon 2024. The city itself felt rather empty at first. Having been to New York and Boston it felt like a stark contrast. Of course, this is a small city, I would not expect it to be as bustling. The parks were really nice, like the nearby Victoria Park and the parks beside the Thames river. Not that I was able to experience much more of the city as I only spent four days there. Three days, considering I left early Sunday morning. Food was great. Reset Social Cafe being my favorite place. Great coffee and the downtown city vibe really clicked with me.

    Now, onto the main event. TennoCon 2024 was essentially split into two parts. The first was TennoVIP. A special event with unique activities, music and karaoke held inside a large tent beside the convention center. Early Friday morning attendees could get their badge and visit the merch store. Both of these had very long lines so waiting was the order of the day. Later that afternoon people started queuing up for the TennoVIP event. Another line, but this time a lot of it was spent under the hot summer sun. Originally I thought it would be fine. Temperatures early that day were fair, but that did not hold as it is obviously the middle of summer. This made waiting to get into the TennoVIP tent a bit of an ordeal. The tent also had a limited capacity, meaning that the line had to be held multiple times to allow people to get through the activities inside. Once inside there was this big party vibe, accompanied by, you guessed it, more lines. Overall the activities were a good idea, but the execution itself felt lacking. These needed to be accessible to everyone, so it would’ve made sense to have these somewhere else, possibly outside the tent. That way, the tent itself could have been the focus for the drinks and the stage.

    Saturday was the big day for TennoCon. That day was going to host the big reveals of the next updates coming to Warframe as well as showcase what they’ve been working on with Soulframe. First up was the Soulframe devstream at 12. In terms of visuals a lot of Soulframe looks great. Though there were a few hiccups particularly with a number of particle effects and flashes that often obscured the action. Some combat animations seemed off, but this is part of the nature of an in development game. Especially when it has only been in development for a relatively short time. Afterwards there were two more panels and a cosplay contest. Sadly I missed the art panel because I needed lunch. In it a few neat tidbits were shown. A concept of the next heirloom skin for the Rhino warframe and also the next prime warframe, Sevagoth Prime. Following that we got the sound panel which is brilliant as always. Lots of cool background for their creation of sounds and music. The cosplay contest was next after that.

    Finally the main showcase arrived, the Warframe devstream, TennoLive. In it they confirmed there would be a total of three updates coming for the remainder of the year, starting with The Lotus Eaters in August. There were few previews for much of the content, one of which was a rework for the warframe Caliban as well as a new deluxe skin for it. They will also hold another info drop at Tokyo Game Show. Then came the big gameplay showcase for Warframe: 1999. In it we got to see other protoframes, one of which is a new warframe coming with that update (Quincy, Cyte-09). This showcase was brilliant. We got a walkthrough of at least the first part of the quest. A new faction, called Scaldra, was introduced here. The showcase ended with the reveal that a new kind of adversary, the Infested Coda, would make its entrance with this update.

    TennoCon was an amazing experience overall. The energy felt in that large auditorium was unlike anything. There is a lot of excitement for the future of Warframe. Meanwhile, for Soulframe, I hope that it can continue to improve and adjust its systems as development goes on. Next year’s TennoCon will be held July 18-19 in 2025. It will be the tenth iteration of the event.

  • Red Ink

    A village archivist finds an enigmatic red crystal at the shores of a nearby river. With it he discovered he could write the most exquisite red ink. This archivist also wrote various different stories that had met with some minor success. After he started to write with the crystal however, his stories began to reach far and wide. Even his reports to the mayor seem to have gained some flair. As time went on a sudden illness struck the village. People began to die of an unknown disease. The archivist meanwhile continued his work and was set on writing his best story yet, but before he could finish tragedy struck. The illness fell upon his own family. His parents, who worked the village mill, had become weak and sickly. Feeling an immense sadness the archivist could write no more of the story. A newfound goal was now his target, to uncover the secret of the illness. To do this, he had to leave the village to travel the world. Perhaps out there he could find a cure.

    Months passed by in an instant. Soon a whole year was gone. Sadly, the archivist had learned nothing of the disease. Upon his return to the village he discovered that most of those still alive and sick had recovered. Happy to see his family healthy again, the archivist began his work anew. Merely a few weeks after his return, so did the disease. The small village was quick to gather and they surmised that it was this lone archivist’s fault. Despite not having any real proof of the matter, the villagers resolved to cast him out. His parents were devastated by the news. All they could do was prepare him for his journey. The archivist, his heart torn, lost his will to write. Using what few directions his parents provided, he figured he would travel around and perhaps discover his passion for writing once again.

    As time went on he found other scattered villages. The remnants of a once powerful kingdom that collapsed under the pressure of a sickness much like the one that struck his own people. He passed the ruins of a great city, now home to nothing and to no one. A faded path west led him to a lighthouse. This towering structure lay seemingly at the edge of the world. In one of the windows an old lady watched as this traveler approached. When he arrived she received him with a warm welcome and offered him some tea. Waves crashed on the rocks below. Shielded from the cold winds that drifted up from the sea, the archivist let out a sigh of relief. He sat down and explained his situation to the old lady. As he did this, her eyes widened. She had been through something similar before. The archivist, knowing she might have some insight, pulled out a piece of parchment and the red crystal. Before he could write a single letter, the lady bid him to place down the crystal on the table. He did so, and also set aside the parchment.

    Long ago, the old lady explained, she used to be an archivist herself. She would write down the great king’s decrees and record historical events. One day she discovered this same crystal. In the same way that the villagers fell ill, so did the citizens of the kingdom. Eventually very little was left of it. What few that survived scattered across the land. The king himself, stricken with grief over the loss of his people and his family, eventually hanged himself. Undaunted by the tragedies unfolding around her, the lady decided to research the crystal. Deep within the kingdom’s archive, she discovered the mention of a Bloodstone. Her discovery was shocking. She could not contain her sorrow and anger. So much so that in the last days of the kingdom, she fled to the lighthouse and threw the Bloodstone down into the rocks. Thinking that she would watch over this area, she decided to live here. She was to be a guardian of sorts. The archivist was stunned into silence. The villagers were not too far from the truth, he was ultimately the cause of the disease. The old lady told the young man to bring the crystal outside. There, at a rusted anvil, they could end this artifact’s vile corruption. Although the archivist hesitated for a moment, he knew that this suffering could not repeat itself. Placing the Bloodstone on the anvil the old lady took a swing of a large hammer she had as the archivist looked on. As soon as the hammer crushed the crystal, its shards flew every which way. Then, after a few seconds these shards scattered into the winds as dust. A wave of magical energy burst forth throwing these two onto the floor. Their souls ripped away, claimed by the ancient magics of the Bloodstone.

  • Gaming Chronicle #8

    Oversaturation

    If you take a look at the videogame industry it appears it is at a point where it is heavily bloated by the amount of games being produced. This bloat makes it more and more difficult for games to stand out. It also makes it harder for aspiring developers to enter the industry and find any kind of success. This is aggravated by live service games. As these kinds of games proliferate there is greater competition for a player’s time. Since games can persist for so long it has become an uphill climb to create something that will pull a player away from established franchises or live service games. Live service games are a result of the ongoing changes in videogame development and technological advances. The ability to update games so easily has made this kind of game more viable. Although some development practices will sometimes allow a game to launch in a broken state, only to be patched shortly after launch. The focus on live service by a lot of developers has also clogged the market. They need to stand out greatly in order to retain a large enough player base that can invest in the game.

    A short scroll through Steam and anyone can see the vast amount of games on offer. Even the Switch’s own storefront is filled with hundreds of games that have little chance to stand out. This may be discouraging for future developers. The industry can be unforgiving and the investment of time and resources makes this all the more inaccessible to anyone who does not have the funding for it.

    The amount of layoffs in the videogames industry is a direct result of this oversaturation. What once was a growing industry, now needs to scale down. This is coupled by game projects being cyclical, unless the developer plans ahead with numerous projects. A large videogame may require a large amount of artists and programmers, but once the game is out in the market only a small few are retained to provide maintenance. Contract work is popular in the industry as it provides an easy way out for a company. There is, of course, no excuse for the layoffs. It is a lack of planning that results in this. The livelihood of so many people is constantly changing because the videogames industry has allowed the failings of management to permeate.

    To conclude, the videogames market has the biggest amount of games it ever has. This works against discoverability of games published by indies or single developers unless the game itself can stand out. So unless the game comes from an already established franchise or studio it might not find the success it needs to help the creator survive in the current economic environment.