Bananza!
Brilliant, fun, quirky and a very good example of great game design. Donkey Kong Bananza has been an absolute thrill to play. Although I’ve yet to complete the game, with every new sub layer there is this pervasive sense of joy, especially when unlocking the titular Bananza powers. This game starts off giving the player the basic tools of interaction with the world. Mainly you’re out there destroying terrain to uncover the bananas DK craves. With each world the game ramps up, providing new mechanics or alternatives to further master DK’s abilities. I recently reached sub layer 900 and the challenges are getting tougher. Now you have to be more accurate, more careful and also observant. This area is a beautiful example of how the game teaches you how to do certain things and then later on applies them to enemies and even a boss. A parallel can be drawn with how The Legend of Zelda uses a tool gained in a dungeon to solve that particular dungeon’s puzzle elements. DK Bananza gives the player practice in a fairly safe environment and later on turns it into a hustle for poor DK’s life. Another thing to note is how much the player can actually break, tear and throw around. Different materials have different strength levels. The skill tree adds even more depth with improved abilities and a few extra ones that can be unlocked. As for game length it already feels like a pretty big game. If Nintendo decides to add DLC it’ll just make an already big game even bigger. All in all, a very fun time going through DK Bananza.